AI Insights · Timothy · December 2022
Top 5 Slime Games on Android in Europe | Q4 2022
An overview of the performance of the top 5 slime games on the Android platform in Europe during Q4 2022, highlighting trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2022, slime games on the Android platform in Europe showed varied performance in terms of weekly downloads, revenue, and active users. Here's a breakdown of how the top 5 apps fared:
Goo: ASMR Slime Simulator saw a consistent weekly revenue trend, averaging around $200. The app's active users experienced a steady decline from approximately 2.1K at the start of the quarter to around 920 by the end.
Super Slime Simulator: DIY Art showed a fluctuating revenue pattern, with a notable peak of $169 in the last week of December. Weekly downloads remained strong, peaking at 61.2K mid-November before dipping slightly towards the end of the quarter. Active users started at about 395K and saw a minor decline, ending the quarter at around 337K.
World of Slime Simulator Games exhibited a varied revenue pattern, with a peak of $74 in mid-December. Downloads were highest in the last week of December at 6.1K. The app's active users fluctuated, peaking at 9.7K mid-December but ending the quarter at approximately 7.6K.
Fluid - Trippy Stress Reliever had modest revenue figures, with a peak of $44 in early December. The app saw a gradual increase in downloads, reaching 73 in the last week of December.
Slime Games for Teens demonstrated a stable revenue pattern, averaging around $17 weekly. Downloads showed a significant upward trend, peaking at 1.4K in the last week of December. The number of active users remained relatively stable, ending the quarter at 6.6K.
These insights are drawn from Sensor Tower's data. For more detailed analysis and additional insights, visit Sensor Tower.